Devlog
- February 17, 2019 by Frostwood Interactive2Hi! Here's a preview of the new controls that will be implemented in the next patch - Now all visible objects in a scene can be looked at with the cursor without moving up right next to them. Movement is still restricted to the keyboard. It'd be nice to be able to give an option of both mouse and keyboard, but it'd create way too many issues, mostly with pathfinding. Also, this scheme means I ca... Continue reading
- February 01, 2019 by Frostwood Interactive1Hi! I'm excited to announce that after two years of working on the game, Rainswept has finally been released and is now available on Steam!! https://store.steampowered.com/app/772290/Rainswept/ If possible, I would SUPER appreciate if you could help Steam's algorithm by getting the game soon and leaving a review - this helps get the game get featured on the front page and is super important in the... Continue reading
- December 23, 2018 by Frostwood Interactive1Hi! At the moment, I’m working with a QA company to find and fix bugs, and I’m also working on optimizing the game’s framerate. In the past couple of weeks, I’ve improved and implemented a couple of features. First, the interaction wheel has been updated. A few weeks back I asked you guys which UI scheme worked best out of these four: A,B and D were tied, with many saying the colors were g... Continue reading
- December 08, 2018 by Frostwood Interactive2Hi! Having completed the previous tasks of polishing the game and implementing visual improvements, I’ve now started with one of the most important tasks - identifying and fixing bugs! To be honest, chasing bugs is tiring, difficult work (more than I’d expected!) but it’s good to see long pending issues finally resolved! :) Slowly the game is beginning to reach the stage where it can be rele... Continue reading
- November 25, 2018 by Frostwood InteractiveHi! For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot of artwork! Buildings, trees and other parts of the background have been redrawn and improved. Since then, I’ve also improved and redrawn some of the character outfits (not seen in the video though) Apart from that, I’ve gone through the wh... Continue reading
- November 03, 2018 by Frostwood Interactive1Hi! And finally, all pending tasks and missing parts have been completed! Now it's on to bringing it all together, testing and improving everything as required. First, I'll be playing through the full game to assess and test if everything's working as it should, and if anything feels lacking and needs more work. At the same time I'll start planning out the sound and music design. I'll also assess... Continue reading
- October 22, 2018 by Frostwood Interactive2Hi! These past few weeks I’ve spent most of my time creating the diary system and adding notes for it, but the most exciting news are the new speech bubbles! The biggest complaint with the demo was that at times it was hard to tell who was the speaker of which dialogue, as the old speech bubbles were just boxes on top of multiple characters’ heads. I always wanted to add comic style speech bub... Continue reading
- October 07, 2018 by Frostwood InteractiveHi! These updates have become slightly less frequent, but that’s mostly because development work has me completely absorbed + there’s been a lot of non - show-able work done over the past month. Here’s a shot of one of the new areas from Pineview: And here’s a wip preview of the diary. I’m still figuring out the best way to make this feature work! New NPCs have also been added to populat... Continue reading
- September 16, 2018 by Frostwood InteractiveHello! Over the past couple of weeks, I’ve managed to finish up the remaining dialogues and scenes, and the core of the game is now essentially complete! As promised in the last devlog, I’ve since begun work on adding new areas to the town named Pineview. Here’s a glimpse of one of those new areas: Aspen Street! These areas will also be populated with NPCs to talk to, and will have observabl... Continue reading
- September 01, 2018 by Frostwood Interactive1Hi! Been a LONG time since the last devlog, hasn’t it? After the Indiegogo campaign ended, it took me a while to reorient myself and get back to my old daily schedule of actually developing the game. As mentioned earlier, I shall be moving in with my friends. This is actually great, as the work of game dev can often get lonely and a little maddening when working all alone - so being around shou... Continue reading
- August 07, 2018 by Frostwood InteractiveHey everyone! Exciting news - physical rewards tiers are now available for the Indiegogo campaign! These include stickers, posters, mugs and T-shirts! Check out the campaign here: https://igg.me/at/rainswept/x/19050938 Want to have a chance at getting these for free? Check out this giveaway contest! https://www.destructoid.com/contest-get-swept-up-in-this-rainswept-prize-pack-515994.phtml Continue reading
- July 25, 2018 by Frostwood Interactive2Hi everyone! I’m really excited to announce that the Indiegogo campaign for Rainswept is now live! Please consider supporting the game by following this link: https://igg.me/at/rainswept/x/19050938 Also, here’s the new trailer: What do you think? Let me know! Armaan Continue reading
- July 15, 2018 by Frostwood Interactive1Hello! A small but very important update today - I wanted to let you guys know that I’ll be launching an Indiegogo campaign in order to crowdfund Rainswept. There’ll be a cool new trailer to go with that too! The date for the launch is 24th July - only 9 days to go! Let your friends know :) -Armaan Continue reading
- July 08, 2018 by Frostwood Interactive2Hi! This week I’ve got something cool to show you - the process that I’ve used for creating a couple of short cutscenes so far for Rainswept. Check it out! As you can see, the scene is created by animating separate images for the eyes, nose/ eyebrows, face, body and the hands. The process is pretty simple, a lot of fun and also very satisfying! You can see the component parts here: These are t... Continue reading
- June 03, 2018 by Frostwood Interactive5Hi! It's been a while since the last devlog, mainly because I've been working on the final scenes of the game. I wouldn't want to show anything related to the climax! Something I can show is the new artwork for the interrogation/ interview room. The original art was basically a conference room being used for interviews, but it didn't suit the atmosphere of the game. It was too... clean, and I was... Continue reading
- May 15, 2018 by Frostwood Interactive3Hi It's been a while since the last devlog, but development is moving along smoothly. Almost 80% of the game's content has been created, which will then be followed by UI improvements, QA, polishing, bug fixing, localisation and admin tasks. That should give a decent idea of a possible release date! (Which could be anywhere between August this year to Feb 2019) Here's a few shots of what's new: Pa... Continue reading
- April 29, 2018 by Frostwood Interactive3Hello! The past few weeks I've been working on adding new locations, story bits and new systems to play with. I've been playing around with ideas to allow players to do a bit more gameplay wise, and this involves the ability to pick and move objects about. Here's a preview of this using puppies as placeholders (cause, why not?) Yes the puppy(s) will feature in the game as well. As for new locatio... Continue reading
- April 15, 2018 by Frostwood Interactive1Hi! After taking a break for a few days, this week's been witness to hardcore development! The first couple of days were spent on restructuring the game and creating most of the systems that will allow players to move freely between locations using the main market street as a "hub" between investigations. This mostly meant creating a lot of variables to keep in check if a player has completed a ce... Continue reading
- April 02, 2018 by Frostwood Interactive2Hi! This week, I'm taking a break from development in order to sort out the admin side of things. There isn't much to show this week, so I thought would be great to turn around and look back at how far we've come. The perspective gained by this should also help plan ahead for the final months. To start with, here's some concept art created between October-December 2016: Pineview concept art Pinevi... Continue reading
- March 18, 2018 by Frostwood Interactive4As the name suggests, weather plays a major role in creating the atmosphere for Rainswept. It's usually raining in Pineview (obviously) but there are times when the sun manages to break through and bathe the hills and valleys in a magical orange glow. Not only is it pretty to look at, but the contrast between the weather conditions makes the player more aware of when it does rain. Here's a compari... Continue reading
- March 12, 2018 by Frostwood Interactive6Hello! There's been a lot of progress made in recent days on the visual polish front, one of them being adding some life to one of the character's hair! The animation for Rainswept is being done using Anima2D - a skeletal animation plugin for Unity - and the hair has been animated through the use of spring bones. The same technique will be used for things like the Detective's tie/ clothing and oth... Continue reading
- March 04, 2018 by Frostwood Interactive6Hi! One of the other things that received an improvement last week was the motel room that Detective Anderson lives in during his stay in Pineview. With the results of the experiments I talked about in the previous devlog, I was able to make this room look nicer as well. Here is the old version: And this is the improved version: Also, I created the morning scene for the motel: I’m particularly h... Continue reading
- February 26, 2018 by Frostwood Interactive3Hi! This week there's been a bunch of work done in terms of more dialogue and story related stuff for the new scenes. At this moment, almost half the total amount of scenes have been created and scripted! The momentum is good, and development is on track. It's hard to talk a lot about all those things without spoiling the story, but luckily there's a bit of good art stuff to share this week as wel... Continue reading
- February 18, 2018 by Frostwood Interactive2Hi everyone Apologies for about 20 days of silence (jeez, time flies!) but I'd been travelling due to family commitments over the past week and a half. I did manage to get some work done though, and here's a bit of what's been going on: Dialogues, a couple of puzzles and design for about 10 new scenes have been worked on, some based in new locations, and some in the older locations that were seen... Continue reading
- January 28, 2018 by Frostwood Interactive4Hey there! Say hello to a new character: Doctor Martinez! He's in charge of performing the autopsies on Chris and Diane. Everyone knows him as a kind and caring citizen of Pineview, and he's always ready to lend an ear to those going through tough times. We know a few people that'd be happy to meet him, right? :) Along with the Doctor, work was done on the autopsy room level as well. But after vi... Continue reading
- January 21, 2018 by Frostwood Interactive4Hi everyone! The past couple of weeks since the release of the demo have been quite busy, as they've mainly been spent responding to player feedback and working on releasing an updated version that dealt with most of the major bugs in the first release. After many months of creating the foundation and preparing the demo, it's a pretty good feeling to cross that milestone and to finally start work... Continue reading
- January 14, 2018 by Frostwood Interactive3Hello! So for the past 10 days, as promised, I've been working on fixing and improving the demo based on your feedback. I've also released a Mac OS build for the demo. Here are some of the changes in this new build: Speech bubbles - Speech bubbles are now colored! Many people found it confusing to identify the speaker of some dialogues, especially when characters stood close to each other. This i... Continue reading
- January 08, 2018 by Frostwood Interactive2Hi everyone! I launched the demo for Rainswept on 2 January, and the response has been much more positive than I could've expected! It's really encouraging that so many people have played and loved the game, and for that, thank you! It's also been pretty wild (and I must admit, a bit nerve wracking) seeing Youtubers upload let's-play videos of the game. Seeing people play the game and react to it... Continue reading